Evaluation
In my opinion it isn’t fair for me to compare my work to other artists as it isn’t to a professional level yet. I didn’t have time to mix or master it so I feel like its not right for me to compare it to something that has been worked on by professionals. My main areas of struggle were attempting to record live instruments. I was doing this to get a good sound for what essentially drives the song(the drums), I prefer the sound of a live drum kit much more than the ones logic x gives you. I spent a lot of time in the recording studio and a lot of the time was spent playing the instruments rather than recording it. Next time I should have an idea of what I intend to record before I go into the studio otherwise it can result in 2 hours wasted which will affect my timeline as I end up not getting the songs done as quickly as I planned too meaning the written work that I intend to complete gets pushed back another week because I end up spending too much time in the studio.
I also struggled with the organisation of my written work. I didn’t have time to do 3 case studies as I had initially intended and this was simply because I left finishing a couple of my tracks too late so that set me back quite a bit. Next time I do a project similar to this I intend to be more organised and have a good sound and chord sequence for a song before I go into the studio. I intend to learn more guitar scales as this will make it easier for me to improvise and make up riffs or chord sequences quickly instead of me spending a whole session in the studio doing those things.
My key ares of research were into MGMT and guitar pedals. I looked at videos, podcasts and blog posts. This was easier for me as I don’t own many books or other accessible pieces of information about production techniques. Unfortunately as I mentioned earlier on I wasn’t able to record much guitar for my tracks(the only one you’ll find it was the hip hop and this was a acoustic guitar with a amp on it and a normal acoustic guitar) and a lot of my research was based around me using guitar effects and live instrument recording. I researched MGMT as they have a very similar sound to what I was attempting to make for this project(synth-driven, reverb heavy, live and some digital drums on logic) and I researched guitar pedals as they were a means to getting some of that sound in a less extreme way.
I feel like I should’ve completed a lot more research than I had but the research I did complete was definitely relevant to the sort of music I planned to make it just didn’t translate well into the music I actually made. Some of the other topics I wish I’d covered would’ve been into live acoustic performances(Noel Gallagher, itv unplugged, etc) as this would’ve got me to understand how to make a normal song have a nice acoustic feel to it which can really change the atmosphere of the song. Next time I know to get a lot of the research done at the start of the assignment as it is good to get a large amount of research out of the way as this can dictate the direction your music and other pieces of work can go.
The research I have done helped me to understand how the effect pedals I use for my guitar work as well as a basic understanding of making a simple pop song with synths as the spotlight. A lot of my research helped me with understanding drums better which I enjoy spending a lot of time on after this project.
I have always focused on improving my skills on logic as that is definitely one of my weakness'. I understand sampling a great deal more in my music after this project even if I didn't use many. I also improved my ability to record live instruments such as drums, bass, guitar and synths. All of my practice was done in the recording studio at college and even though I mentioned earlier that sometimes the sessions were unproductive, just being in a studio with guitars and microphones for 2 hours generally means you'll end up experimenting and learning something and even if it's just reminding yourself of how to set up the mixer or getting a D.I box to work that is still beneficial. I felt like my practical skills could easily have been improved much more than they were but even then I wasn't dissatisfied with the amount of knowledge I have picked up as a lot of it has been proven productive for me for the sort of music I make.
The main problems I had during the FMP was the productivity during the recording sessions which I've mentioned before, I also struggled with organisation with some of the written work meaning I left some things too late to do which also interfered with me mixing my FMP tracks. So I should plan to avoid this next time. The main two things I'm not entirely satisfied with is my research and the fact that I only got one case study done. This is due to disorganisation as I mentioned earlier. I feel like I waited too long to finish off certain things which was my main weakness, not so much me giving myself too much work. I used the production rooms and recording studios multiple times a week with Dean, Joseph and Zeff. We'd help each other with each others tracks and just make music generally even if it isn't going to be used on the FMP. Me and Zeff wanted to book the studio during the last two weeks of the music deadline but left it too late as music performances were going on at the time and we were unable to use the rooms. This is something I should've thought about and got done before as I am left with half a cover of a song which wasn't my original plan.
I worked with Dean, Joseph and Zeff on my tracks. I made two of my tracks with Dean, them being the Video Game Soundtrack one and Rockit Powered 6. These were personally my favourite tracks to be making as I enjoyed the sound and found those pieces of music closest to my original intentions. I also found I worked best in smaller groups rather than large amounts as I feel like I get to express my opinion more. I enjoyed making music with people much more than I do without but sometimes the original intent behind can get distorted when too many people are working on the same song. So I decided to only work with two or three people at a time and sometimes four when I booked a recording studio. This proved too be much more productive.
Overall I felt like I learnt a lot from this project and have learnt from my mistakes.
I also struggled with the organisation of my written work. I didn’t have time to do 3 case studies as I had initially intended and this was simply because I left finishing a couple of my tracks too late so that set me back quite a bit. Next time I do a project similar to this I intend to be more organised and have a good sound and chord sequence for a song before I go into the studio. I intend to learn more guitar scales as this will make it easier for me to improvise and make up riffs or chord sequences quickly instead of me spending a whole session in the studio doing those things.
My key ares of research were into MGMT and guitar pedals. I looked at videos, podcasts and blog posts. This was easier for me as I don’t own many books or other accessible pieces of information about production techniques. Unfortunately as I mentioned earlier on I wasn’t able to record much guitar for my tracks(the only one you’ll find it was the hip hop and this was a acoustic guitar with a amp on it and a normal acoustic guitar) and a lot of my research was based around me using guitar effects and live instrument recording. I researched MGMT as they have a very similar sound to what I was attempting to make for this project(synth-driven, reverb heavy, live and some digital drums on logic) and I researched guitar pedals as they were a means to getting some of that sound in a less extreme way.
I feel like I should’ve completed a lot more research than I had but the research I did complete was definitely relevant to the sort of music I planned to make it just didn’t translate well into the music I actually made. Some of the other topics I wish I’d covered would’ve been into live acoustic performances(Noel Gallagher, itv unplugged, etc) as this would’ve got me to understand how to make a normal song have a nice acoustic feel to it which can really change the atmosphere of the song. Next time I know to get a lot of the research done at the start of the assignment as it is good to get a large amount of research out of the way as this can dictate the direction your music and other pieces of work can go.
I have always focused on improving my skills on logic as that is definitely one of my weakness'. I understand sampling a great deal more in my music after this project even if I didn't use many. I also improved my ability to record live instruments such as drums, bass, guitar and synths. All of my practice was done in the recording studio at college and even though I mentioned earlier that sometimes the sessions were unproductive, just being in a studio with guitars and microphones for 2 hours generally means you'll end up experimenting and learning something and even if it's just reminding yourself of how to set up the mixer or getting a D.I box to work that is still beneficial. I felt like my practical skills could easily have been improved much more than they were but even then I wasn't dissatisfied with the amount of knowledge I have picked up as a lot of it has been proven productive for me for the sort of music I make.
The main problems I had during the FMP was the productivity during the recording sessions which I've mentioned before, I also struggled with organisation with some of the written work meaning I left some things too late to do which also interfered with me mixing my FMP tracks. So I should plan to avoid this next time. The main two things I'm not entirely satisfied with is my research and the fact that I only got one case study done. This is due to disorganisation as I mentioned earlier. I feel like I waited too long to finish off certain things which was my main weakness, not so much me giving myself too much work. I used the production rooms and recording studios multiple times a week with Dean, Joseph and Zeff. We'd help each other with each others tracks and just make music generally even if it isn't going to be used on the FMP. Me and Zeff wanted to book the studio during the last two weeks of the music deadline but left it too late as music performances were going on at the time and we were unable to use the rooms. This is something I should've thought about and got done before as I am left with half a cover of a song which wasn't my original plan.
I worked with Dean, Joseph and Zeff on my tracks. I made two of my tracks with Dean, them being the Video Game Soundtrack one and Rockit Powered 6. These were personally my favourite tracks to be making as I enjoyed the sound and found those pieces of music closest to my original intentions. I also found I worked best in smaller groups rather than large amounts as I feel like I get to express my opinion more. I enjoyed making music with people much more than I do without but sometimes the original intent behind can get distorted when too many people are working on the same song. So I decided to only work with two or three people at a time and sometimes four when I booked a recording studio. This proved too be much more productive.
Overall I felt like I learnt a lot from this project and have learnt from my mistakes.



